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1.
Proceedings of the ACM on Human-Computer Interaction ; 6, 2022.
Article in English | Scopus | ID: covidwho-2214027

ABSTRACT

With one-person households being increasingly common and Covid-19 lockdown policies forcing people to stay home, remote dining has become common practice for many, who take it as an opportunity to connect with others in times of loneliness. Sharing meals online, also known as digital commensality, is a rich form of interaction, where people leverage technology to achieve a sense of connectedness and belonging while eating. In this paper, we look at digital commensality and we explore its inherent playful potential with the aim to inspire the design of engaging technologies that can support, enhance and augment this form of interaction. For this, we used a situated play design approach to document and analyze the behavior of 36 people (including pairs of friends and strangers) sharing meals online. Our analysis surfaced a set of play potentials of remote dining - i.e., playful things people already do and enjoy spontaneously while sharing meals online. We present those play potentials as inspirational material: they can motivate and enrich the design of future digital commensality technologies by responding to people's desire for playful and social interaction with, through, and around food. © 2022 ACM.

2.
Frontiers in Computer Science ; 4, 2022.
Article in English | Web of Science | ID: covidwho-2005851

ABSTRACT

Affective haptic devices (AHDs) are communication technologies utilizing the sense of touch, and include mediated social touch (MST), symbolic haptic messaging, and awareness systems that, for example, let one feel another person's heartbeat. The COVID-19 pandemic and consequent social distancing measures have led to a reemphasis of the importance of social touch, and many people have experienced firsthand what it is like to miss touching loved ones. This offers an excellent opportunity to study people's intention to use AHDs. For this purpose, a survey study (n = 277) was conducted combining qualitative and quantitative data analysis methods. Touch deprivation, resulting from not being able to touch a loved one, was associated with intention to use AHDs: the more deprived an individual, the higher his or her intention to use AHDs. Technology readiness and touch aversion did not affect intention to use AHDs. AHDs for symbolic messaging gained higher interest than MST and awareness devices, and long-distance relationships were seen as the most likely scenario for using AHDs. Bi-directionality, synchronicity, and symmetry were regarded as important features for providing shared meaning and a sense of connectedness. Reviewability, multimodality, and actuation type were also deemed important. Limitations of the study and implications for the design of AHDs are discussed.

3.
ICMI Companion - Companion Publ. Int. Conf. Multimodal Interact. ; : 317-321, 2020.
Article in English | Scopus | ID: covidwho-1035219

ABSTRACT

Eating together is one of the most treasured human activities. Its benefits range from improving the taste of food to mitigating the feelings of loneliness. In 2020, many countries have adopted lock-down and social distancing policies, forcing people to stay home,often alone and away from families and friends. Although technology can help connecting those that are physically distant, it is not clear whether eating together, at the same moment via video-call,is effective in creating the sense of connectedness that comes with sharing a meal with a friend or a family member in person. In this work, we report the results of an online survey on remote eating practices during Covid-19 lock-down, exploring the psychological motivations behind remote eating and behind deciding not to. Moreover, we sketch how future technologies could help creating digital commensality experiences. © 2020 ACM.

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